Update previewExpected Thursday 5 November

November update preview

Work already on the release path for the 5 November force wipe includes a rework of livestock ownership and selling, doubled food and water drain while sprinting, part-built engines in wild modular cars and default gamepad support. A lighthouse rework, a tea nerf and an Uzi are only on feature branches and may not arrive this month.

Facepunch schedules Halloween separately for 22 October 2026. Anything marked in progress is still on a feature branch rather than the release path, and it may slip to a later month or change before release.

Built from Facepunch's public development feedUpdated 16 Oct 2026

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In this article

  1. Livestock ownership simplified and old age removed
  2. New potential stat decides livestock sale value
  3. Sprinting doubles calorie and water use
  4. Wild modular cars spawn with half an engine
  5. Gamepad support enabled by default
  6. Softcore limits TCs to three and hardcore upkeep changes
Browse 5 more stories and 24 smaller changes
  1. Large performance, memory and network savings
  2. Nailgun gets refreshed models and skins
  3. Lighthouse may need repairing to open the deep seaIn progress
  4. Advanced, Pure and Creamy tea bonuses reducedIn progress
  5. Uzi submachine gun in developmentIn progress
  6. Everything else24 smaller changes

Livestock ownership simplified and old age removed

Cows belong to whoever buys them or feeds them at their trough, they no longer die of old age, and wild breeding is capped.

Bonding is now only needed to lead an animal, and nobody can take a lead from the owner. Animals with no owner cannot breed, and the UI shows the owner or tells you to feed the animal at a trough to claim it. Crowding is the only cause of death. Starved animals lie down at 1 HP and get up again once food is available.

To stop wild herds growing out of control, a full bond now takes 15 minutes instead of 5 before breeding is possible, calves born in the wild cannot reproduce, and the server caps the livestock population. Free-range herds stop breeding at a size cap, which the latest change sets at 5 within 40m. Penned animals measure their actual floor area, and eat less trough food when there is grass in the pen.

More details & sources
  • Lead break distance increased from 7m to 15m
  • Familiarity and gender shown by default
  • Trust level previously labelled 'can breed' now reads 'will defend you'
  • A 2-module flatbed takes one cow or two sheep

sourcesDevelopment source 1Development source 2Development source 3Development source 4Development source 5Development source 6Development source 7Development source 8Development source 9

New potential stat decides livestock sale value

Young animals build a potential score from their average happiness, and the livestock vendor's price is multiplied by it once they grow up.

Potential starts at 0 and only changes while an animal is young. It takes 10 minutes to rise from 0 to 100 at full happiness and 15 minutes to fall from 100 to 0 at zero happiness. The value is locked in when the animal becomes an adult.

Animals that were found in the wild or bought from the vendor have their potential capped, so only their offspring can be sold. An animal with 0 potential cannot be sold. Recessive genes now affect the price as well, and the buyer comments on hidden bad genes and inbreeding.

More details & sources
  • Server owners can configure the cap with livestock.potentialUnbredCap
  • Sale penalty for returning a bought or found animal raised from 0.2 to 0.85

sourcesDevelopment source 1Development source 2Development source 3Development source 4Development source 5Development source 6Development source 7

Sprinting doubles calorie and water use

Players now burn calories and hydration twice as fast while sprinting.

The multiplier is set by server.sprintmetabolismscale, which defaults to 2. Servers can set it to 1 to keep the old behaviour.

View sources

sourcesDevelopment source 1Development source 2Development source 3

Wild modular cars spawn with half an engine

Modular cars that spawn around the map now have half their engine slots filled with low quality parts, rounded up.

These parts are locked in place and can only be removed once the car is put on a Modular Car Lift. Because the count rounds up, a five-slot engine gets three parts.

View sources

sourcesDevelopment source 1Development source 2Development source 3

Gamepad support enabled by default

Controller support is now on by default, with rebindable triggers, per-axis sensitivity and a range of input fixes.

Fire and aim are now button actions on the triggers' soft pull, so they can be rebound to any button. Crafting has moved to d-pad down, sensitivity can be set separately for each axis, and the sprint toggle now works when standing still. Stick input is ignored while you play on mouse and keyboard, which stops stick drift from interfering. Vehicle haptics have been retuned.

More details & sources
  • Config files added for six more gamepad types
  • Larger stick movement now needed before the game switches to gamepad input

sourcesDevelopment source 1Development source 2Development source 3Development source 4Development source 5Development source 6

Softcore limits TCs to three and hardcore upkeep changes

Softcore players can place at most three Tool Cupboards, which appear on the map, and hardcore upkeep brackets have been retuned.

In softcore the TC limit works like the sleeping bag limit, with a count on the icon and a message when you reach it. When the limit is active, your TCs appear on the map grouped with sleeping bags, and a button toggles them. The convar is max_tool_cupboards.

Hardcore upkeep rates for the 15, 50, 125 and unlimited block brackets go from 0.2/0.3/0.4/0.66 to 0.1/0.15/0.25/0.4 (vanilla is 0.1/0.15/0.2/0.33). Bases over about 65 blocks pay more than in vanilla, but less than under the old hardcore rates.

More details & sources
  • Softcore players are no longer shown the death screen on first join

sourcesDevelopment source 1Development source 2Development source 3Development source 4Development source 5Development source 6

Large performance, memory and network savings

A broad optimisation pass cuts frame time in large bases, memory use around the deep sea and the bandwidth servers send to players.

The building privilege check in a large base drops from about 4.6ms to about 0.5ms, and a vitals bug that called it around 24 times a second is fixed. Deep sea content now loads only when you enter it, which saves about 260MB of RAM and 270MB of VRAM elsewhere. Gunfire effects, sound occlusion and font and skin memory use have also been optimised.

On the network side, idle turrets send far less data (about 105 KB/s less outbound on a 122-player server). Animals send fewer updates, and the tree data sent when you join is halved to about 0.9MB. Server startup time falls from about 254s to about 138s.

View sources

sourcesDevelopment source 1Development source 2Development source 3Development source 4Development source 5Development source 6Development source 7Development source 8Development source 9Development source 10

Lighthouse may need repairing to open the deep sea

Early work makes the Lighthouse a repairable structure that restores its light and opens the deep sea once fixed.

Layout of Lighthouse

It uses the same repair system as the existing repairable helipad. The work is marked as in progress, and the repair cost and requirements are not stated.

View sources

sourceDevelopment source

Advanced, Pure and Creamy tea bonuses reduced

A pending change lowers the bonuses from higher-tier teas, with Creamy tea taking the place Pure tea used to hold.

The average reductions are about 11% for Advanced teas, about 18% for Pure and Milky teas, and about 20% for Creamy teas. This affects teas such as Advanced Ore Tea and Pure Wood Tea. Healing, Crafting Quality and Rad Removal teas are unchanged.

View sources

sourceDevelopment source

Uzi submachine gun in development

A 9mm Uzi is in development, with a stock that can be folded or extended to change aim-down-sights and recoil handling.

Recent work has adjusted its magazine capacity and fire rate, but no figures are given. It has also added dry-fire animations, effects and an item icon. Crafting and loot details are not known.

View sources

sourcesDevelopment source 1Development source 2Development source 3

Everything else: 24 smaller changes

Monuments

  • Layout of Military Tunnel
    In progress: blockers outside Military Tunnel would need explosives to break, like those at red card rooms.#716347
  • In progress: new rooms for the underground train network, including a break room, security room and elevators.#717339

Weapons

  • Dropped magazines now land and stay on the ground for a short time.#714561
  • A Cannonball that hits water now only splashes instead of exploding.#717156

Gear

  • In progress: tattoos painted onto your character with a tattoo gun, including stencils, layers and a restore tool for faded ink.#716580

Vehicles

  • Scrap Transport Helicopter no longer always dismounts you at the front.#707852

Farming

  • Berries have an Extract option that gives one seed per berry without eating it.#716103
  • Milk skimming now works in any refrigerated spot, including the arctic, and the arctic threshold for refrigeration is raised to 10%.#714321

NPCs and animals

  • Boar now flee at 30% health instead of 75%.#708229
  • PT Boat gunners no longer give up on targets standing up to 12m above sea level, and they rank visible players ahead of hidden ones.#714669

World

  • Volumetric clouds can no longer be disabled, and the new render pipeline appears to become the default.#706527
  • The default render scale upscaling mode is now Catmull-Rom, and the convar is renamed to renderScaleSampling.#711906
  • In progress: rare oak trees that drop an Apple and palms with coconuts, some with natural beehives.#712429

Balance

  • Handmade SMG damage increased from 20 to 21.#715416

Quality of life

  • New accessibility setting swaps the colour of wild hemp, and mature hemp is now visible from 250m.#716163
  • Swinging at a thin tree and narrowly missing now counts as a hit more often.#715167
  • Map markers can be dragged with the middle mouse button.#715347
  • Milky and creamy teas can now be bulk crafted at the Mixing Table, which also gains a search bar and source toggles.#708504

Fixes

  • Shotguns now load a full reload after you switch ammo type.#716119
  • Rockets no longer explode mid-air when fired near a dead body.#710247
  • Splash damage no longer reaches triangle floors, frames and foundations through walls.#710236
  • Chainlink Fence Gate no longer opens at half speed.#713717
  • The first-person wounded sound now plays in builds, at half its previous volume.#709941
  • Layout of Ferry Terminal
    Ferry Terminal rope ladder is easier to climb.#708388
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