Armored Double Door

Health
1,000
Crafting
Workbench level 3
Research
120 Scrap

Crafting

Recipe

Requirements

Workbench
Craft time
30s
Research
Tech tree
3 unlocks deepScrap cost not listed
Unlock after

Ingredients

  • 25
  • 5
Total raw materials

Includes the cost of crafting sub-components for the batch shown above.

  • 500
  • 125
  • 25

How to get

Loot 8 sources

Chance of at least one.

2 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one Armored Double Door. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.

Raiding

Ignores 20% of explosion damage.

Lowest sulfur · single tool

Explosive · Armored Double Door · 10 matching methods

Attached
Cost
About 13s
Plan multiple targets →
Raid toolAmountTime to raidSulfurRaw materials
AttachedNo wall splash
313s6,600
LooseNo wall splash
313s6,600
UsingSplash 3.8m
525s7,000
DeployedSplash 4m
818s7,200
AttachedNo wall splash
1527s7,200
LooseNo wall splash
1729s8,160
Splash 3.5m
4252s8,400
Splash 4.5m
821m 26s9,840
Splash 6m
2,00033m 23s120,000
UsingSplash 4m
3642s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Recycling

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
12 to 1315 to 161018 to 19
2 to 3323 to 4
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Stats

Gameplay details

Stack size
1
Durability
100
Repairable
No
Despawns after
1 hour
Technical details
Category
Construction
Item id
1,221,063,409
Shortname
door.double.hinged.toptier
Has skins
No
In-game description

Extremely strong door with a hatch to see and shoot out of.

Workshop skins

Top 24 of 30, most traded first. Browse all skins

Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.

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