Handmade SMG

An extremely basic automatic firearm. Low damage and accuracy.

t1_smg

How to get it

  • Crafted
  • Found in loot

Weapon stats

Damage
20 with Pistol Bullet
Rate of fire
429 rounds a minute
Damage a second
142.9
Magazine
18
Reload
4s
Effective range
1m
Damage multiplier
0.4000000059604645x the round

Ammo it can chamber

RoundDamage a shotDamage a second
Incendiary Pistol Bullet22.4160
Pistol Bullet20142.9
HV Pistol Ammo20142.9

Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.

Repair

At a repair bench, fully worn: 40 Metal Fragments, 2 High Quality Metal. A half worn one costs half as much.

Condition lost per repair
20% of maximum
Blueprint needed
Yes

Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Recycling

RecyclerReturnsTime
Recycler50% back2 to 3 High Quality Metal, 100 Metal Fragments, 0 to 1 Metal Spring5s
Barrel recycler40% back2 High Quality Metal, 80 Metal Fragments, 0 to 1 Metal Spring8s
Powered recycler75% back3 to 4 High Quality Metal, 150 Metal Fragments, 0 to 1 Metal Spring4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Tech tree

On the workbench 1 tree, 14 unlocks in, reachable after Revolver.

No scrap price on the tree itself: every node ships with its cost overridden to -1 and the fallback is not recoverable from the files. The research table price above is a different number and that one is derivable.

Stats

Category
Weapon
Stack size
1
Durability
100
Repairable
Yes
Research table
60 scrap
Despawns after
40 min
Item id
2083256995
Has skins
No

Workbench level 1 · 30s

Total raw materials

What you actually have to farm, with every sub-component broken down.

Values read from the Rust dedicated server files, build 24613624.