Elevator
A powered elevator. Place another elevator above or below this to connect it. Requires power.
elevator
How to get it
- Crafted
- Found in loot
- Bought from a vendor for 250 Scrap
Repair
At a repair bench, fully worn: 45 Metal Fragments, 1 High Quality Metal. A half worn one costs half as much.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- Yes
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 1 to 2 High Quality Metal, 100 Metal Fragments, 0 to 1 Gears | 5s |
| Barrel recycler40% back | 1 to 2 High Quality Metal, 80 Metal Fragments, 0 to 1 Gears | 8s |
| Powered recycler75% back | 2 to 3 High Quality Metal, 150 Metal Fragments, 0 to 1 Gears | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Tech tree
On the workbench 2 tree, available from the start of it.
No scrap price on the tree itself: every node ships with its cost overridden to -1 and the fallback is not recoverable from the files. The research table price above is a different number and that one is derivable.
Stats
- Category
- Electrical
- Stack size
- 5
- Durability
- 100
- Repairable
- Yes
- Research table
- 60 scrap
- Despawns after
- 40 min
- Item id
- 1177596584
- Has skins
- No
Workbench level 2 · 30s
Total raw materials
What you actually have to farm, with every sub-component broken down.
Elevator has 600 health and ignores 50% of explosion damage.
334 x Handmade Shell for 1,670 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 3 x Timed Explosive Charge for 6,600 sulfur, about 13s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
| 3 | 13s | 9,000 Charcoal, 6,600 Sulfur, 600 Metal Fragments | 6,600 | |
| 3 | 13s | 9,000 Charcoal, 6,600 Sulfur, 600 Metal Fragments | 6,600 | |
| 5 | 25s | 9,750 Charcoal, 7,000 Sulfur, 500 Metal Fragments | 7,000 | |
| 8 | 18s | 10,800 Charcoal, 7,200 Sulfur, 800 Metal Fragments | 7,200 | |
| 15 | 27s | 10,800 Charcoal, 7,200 Sulfur, 1,200 Metal Fragments | 7,200 | |
| 15 | 27s | 10,800 Charcoal, 7,200 Sulfur, 1,200 Metal Fragments | 7,200 | |
High Velocity RocketSplash 3.5m | 37 | 47s | 11,100 Charcoal, 7,400 Sulfur, 740 Scrap | 7,400 |
Beancan GrenadeSplash 4.5m | 71 | 1m 15s | 12,780 Charcoal, 8,520 Sulfur, 1,420 Metal Fragments | 8,520 |
F1 GrenadeSplash 6m | 343 | 5m 46s | 30,870 Charcoal, 20,580 Sulfur, 8,575 Metal Fragments | 20,580 |
| 34 | 41s | 34 40mm HE Grenade | - |
A elevator has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
The chance that a freshly spawned container, or a killed NPC, gives you at least one Elevator. Best chance first.
| Source | Chance of at least one | Amount |
|---|---|---|
| Treasure BoxContainer | 1.56% | 1 |
| Locked CrateContainer | 1.34% | 1 |
| Elite CrateContainer | 0.78% | 1 |
| Scientist PT Boat DryboxContainer | 0.73% | 1 |
| Gingerbread Mine PresentContainer | 0.42% | 1 |
| Military CrateContainer | 0.42% | 1 |
| Underwater Lab Military CrateContainer | 0.42% | 1 |
| Wagon Military CrateContainer | 0.42% | 1 |
| NVG ScientistNPC | 0.30% | 1 |
| Arctic Research Base ScientistNPC | 0.07% | 1 |
| Arena ScientistNPC | 0.07% | 1 |
| Bradley ScientistNPC | 0.07% | 1 |
| Cargo Ship ScientistNPC | 0.07% | 1 |
| Cargo Ship Turret ScientistNPC | 0.07% | 1 |
| Cargo Ship Turret Scientist (LR300)NPC | 0.07% | 1 |
| Chinook Door GunnerNPC | 0.07% | 1 |
| Excavator ScientistNPC | 0.07% | 1 |
| Oil Rig ScientistNPC | 0.07% | 1 |
| Outbreak ScientistNPC | 0.07% | 1 |
| Patrol ScientistNPC | 0.07% | 1 |
| Roaming ScientistNPC | 0.07% | 1 |
| Tethered Roaming ScientistNPC | 0.07% | 1 |
| Heavy ScientistNPC | 0.06% | 1 |
| Heavy Scientist (Bradley)NPC | 0.06% | 1 |
Values read from the Rust dedicated server files, build 24613624.