Loot table

Treasure Box

These percentages are the chance a freshly spawned Treasure Box contains at least one of the item. That is the same measure RustLabs and RustHelp publish, so the numbers are directly comparable. 103 items can turn up.

Health
250
Inventory slots
6
Loot tables rolled
3
Prefab
missionlootbox_basic

Drops

Chance is for the container as a whole: open one fresh Treasure Box and this is how often you walk out with at least one. Items that sit in more than one of its tables are already combined. Amount is what a single drop gives when it lands.

ItemChanceAmountCondition
SMG Body42.1%1Full
Rifle Body42.1%1Full
Tech Trash42.1%2 to 4Full
Metal Pipe42.1%5 to 6Full
High Quality Metal42.1%15 to 25Full
Targeting Computer24.0%1Full
CCTV Camera19.9%1Full
Auto Turret3.88%1Full
Diver propulsion vehicle1.56%1Full
Roadsign Horse Armor1.56%1Full
High Quality Horse Shoes1.56%1Full
Mounted Ballista1.56%1Full
Ballista1.56%1Full
Battering Ram1.56%1Full
Catapult1.56%1Full
Ladder Hatch1.56%1Full
Triangle Ladder Hatch1.56%1Full
High External Stone Gate1.56%1Full
High External Stone Wall1.56%1Full
Prison Cell Gate1.56%1Full
Prison Cell Wall1.56%1Full
Garage Door1.56%1Full
Metal horizontal embrasure1.56%1Full
Metal Vertical embrasure1.56%1Full
Strengthened Glass Window1.56%1Full
Road Sign Gloves1.56%1Full
Coffee Can Helmet1.56%1Full
Heavy Plate Helmet1.56%1Full
Hoodie1.56%1Full
Heavy Plate Jacket1.56%1Full
Night Vision Goggles1.56%1Full
Heavy Plate Pants1.56%1Full
Road Sign Kilt1.56%1Full
Boots1.56%1Full
Hazmat Suit1.56%1Full
Road Sign Jacket1.56%1Full
Asbestos Armor Insert1.56%1Full
Lead Armor Insert1.56%1Full
Concrete Barricade1.56%1Full
Metal Barricade1.56%1Full
Computer Station1.56%1Full
Drone1.56%1Full
Elevator1.56%1Full
Large Furnace1.56%1Full
Homemade Landmine1.56%1Full
Locker1.56%1Full
Modular Car Lift1.56%1Full
Small Oil Refinery1.56%1Full
Smart Alarm1.56%1Full
Smart Switch1.56%1Full
Storage Monitor1.56%1Full
Large Rechargeable Battery1.56%1Full
Medium Rechargeable Battery1.56%1Full
Counter1.56%1Full
HBHF Sensor1.56%1Full
Laser Detector1.56%1Full
Digital Clock1.56%1Full
Electric Furnace1.56%1Full
AND Switch1.56%1Full
Memory Cell1.56%1Full
RAND Switch1.56%1Full
RF Broadcaster1.56%1Full
RF Receiver1.56%1Full
Small Generator1.56%1Full
Industrial Crafter1.56%1Full
Powered Water Purifier1.56%1Full
Seismic Sensor1.56%1Full
Tesla Coil1.56%1Full
Water Pump1.56%1Full
PTZ CCTV Camera1.56%1Full
Search Light1.56%1Full
Large Water Catcher1.56%1Full
Wind Turbine1.56%1Full
Parachute1.56%1Full
RF Transmitter1.56%1Full
Handcuffs1.56%1Full
Large Medkit1.56%1Full
Medical Syringe1.56%1Full
RF Pager1.56%1Full
Smoke Grenade1.56%1Full
Extended Magazine1.56%1Full
Gas Compression Overdrive1.56%1Full
Holosight1.56%1Full
Muzzle Boost1.56%1Full
Muzzle Brake1.56%1Full
Chainsaw1.56%1Full
F1 Grenade1.56%1Full
Flame Thrower1.56%10 to 6 of 300 (0 to 2%)
Flashbang1.56%1Full
High Caliber Revolver1.56%110 of 100 (10%)
Homing Missile Launcher1.56%1Full
Metal Shield1.56%1Full
Molotov Cocktail1.56%1Full
Python Revolver1.56%110 of 100 (10%)
Rocket Launcher1.56%1Full
Salvaged Axe1.56%1Full
Salvaged Icepick1.56%1Full
Pump Shotgun1.56%11 to 3 of 100 (1 to 3%)
Semi-Automatic Pistol1.56%110 to 20 of 100 (10 to 20%)
Semi-Automatic Rifle1.56%110 to 20 of 100 (10 to 20%)
Custom SMG1.56%110 to 20 of 100 (10 to 20%)
Longsword1.56%1Full
Thompson1.56%110 to 20 of 100 (10 to 20%)

Open one

This rolls the real tables rather than sampling the percentages above, so a run can hand you a rifle and its ammo together, or nothing at all.

Rolls the real loot tables, the same way the game does.

How the rolls work

A Treasure Box does not draw from one list. Every time it spawns it runs the rolls below, and each roll takes a single entry out of its table. The count is how many times that table is rolled, and the percentage is how often the roll happens at all. Stacking those together is what produces the chances above.

  • LootSpawn.Components.Tier3 3 rolls
  • WorkbenchTier_2 1 roll
  • WorkbenchTier_2 1 roll, fires 50.0% of the time

Read from the Rust dedicated server loot tables, build 24613624. A table with sub-tables picks one weighted child; a table with items gives you every item on it, which is how packages like a rifle plus its ammo arrive together. Every roll that can reach an item is folded into its percentage.