Salvaged Icepick
- Damage
- 40
- Swing time
- 1.25s
- Crafting
- Workbench level 2
Crafting
Recipe
How to get
Loot 29 sources
Chance of at least one.
23 more loot sources
How loot chance works
The chance that a freshly spawned container, or a killed NPC, rolls at least one Salvaged Icepick. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 0 to 1 | 0 to 1 | 0 to 1 | 0 to 1 | |
| 2 to 3 | 3 | 2 | 3 to 4 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- Yes
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Stats
Melee stats
- Damage
- 40
- Swing every
- 1.25s
- Damage a second
- 32
- Reach
- 1.5m
- Damage type
- Stab 20, Slash 20
Gameplay details
- Stack size
- 1
- Durability
- 500
- Repairable
- Yes
- Despawns after
- 40 min
Technical details
- Category
- Tool
- Item id
- -1,780,802,565
- Shortname
- icepick.salvaged
- Has skins
- No
In-game description
A high-yield resource gathering Icepick.
Workshop skins
Most traded first.
Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.
Comments
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