Catapult
An improvised catapult siege weapon. Built for flinging destructive projectiles with questionable accuracy. Can be towed by horses.
catapult
How to get it
- Crafted
- Found in loot
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 250 Wood, 10 High Quality Metal, 0 to 1 Rope, 0 to 1 Gears | 5s |
| Barrel recycler40% back | 200 Wood, 8 High Quality Metal, 0 to 1 Rope, 0 to 1 Gears | 8s |
| Powered recycler75% back | 375 Wood, 15 High Quality Metal, 0 to 1 Rope, 0 to 1 Gears | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Tech tree
On the workbench 2 tree, 13 unlocks in, reachable after Ballista.
No scrap price on the tree itself: every node ships with its cost overridden to -1 and the fallback is not recoverable from the files. The research table price above is a different number and that one is derivable.
Stats
- Category
- Siege
- Stack size
- 1
- Research table
- 60 scrap
- Despawns after
- 40 min
- Item id
- 1145722690
- Has skins
- No
Workbench level 2 · 30s
Total raw materials
What you actually have to farm, with every sub-component broken down.
Catapult has 500 health and ignores 40% of explosion damage.
8 x 12 Gauge Incendiary Shell for 160 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 2 x High Velocity Rocket for 400 sulfur, about 12s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
High Velocity RocketSplash 3.5m | 2 | 12s | 600 Charcoal, 400 Sulfur, 40 Scrap | 400 |
F1 GrenadeSplash 6m | 11 | 14s | 990 Charcoal, 660 Sulfur, 275 Metal Fragments | 660 |
| 8 | 20s | 5,760 Charcoal, 3,840 Sulfur, 640 Metal Fragments | 3,840 | |
| 8 | 20s | 5,760 Charcoal, 3,840 Sulfur, 640 Metal Fragments | 3,840 | |
| 3 | 12s | 5,850 Charcoal, 4,200 Sulfur, 300 Metal Fragments | 4,200 | |
| 2 | 12s | 6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments | 4,400 | |
| 2 | 12s | 6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments | 4,400 | |
Beancan GrenadeSplash 4.5m | 38 | 42s | 6,840 Charcoal, 4,560 Sulfur, 760 Metal Fragments | 4,560 |
| 6 | 16s | 8,100 Charcoal, 5,400 Sulfur, 600 Metal Fragments | 5,400 | |
| 22 | 25s | 22 40mm HE Grenade | - |
A catapult has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
The chance that a freshly spawned container, or a killed NPC, gives you at least one Catapult. Best chance first.
| Source | Chance of at least one | Amount |
|---|---|---|
| Treasure BoxContainer | 1.56% | 1 |
| Locked CrateContainer | 1.34% | 1 |
| Elite CrateContainer | 0.78% | 1 |
| Scientist PT Boat DryboxContainer | 0.73% | 1 |
| Gingerbread Mine PresentContainer | 0.42% | 1 |
| Military CrateContainer | 0.42% | 1 |
| Underwater Lab Military CrateContainer | 0.42% | 1 |
| Wagon Military CrateContainer | 0.42% | 1 |
| NVG ScientistNPC | 0.30% | 1 |
| Arctic Research Base ScientistNPC | 0.07% | 1 |
| Arena ScientistNPC | 0.07% | 1 |
| Bradley ScientistNPC | 0.07% | 1 |
| Cargo Ship ScientistNPC | 0.07% | 1 |
| Cargo Ship Turret ScientistNPC | 0.07% | 1 |
| Cargo Ship Turret Scientist (LR300)NPC | 0.07% | 1 |
| Chinook Door GunnerNPC | 0.07% | 1 |
| Excavator ScientistNPC | 0.07% | 1 |
| Oil Rig ScientistNPC | 0.07% | 1 |
| Outbreak ScientistNPC | 0.07% | 1 |
| Patrol ScientistNPC | 0.07% | 1 |
| Roaming ScientistNPC | 0.07% | 1 |
| Tethered Roaming ScientistNPC | 0.07% | 1 |
| Heavy ScientistNPC | 0.06% | 1 |
| Heavy Scientist (Bradley)NPC | 0.06% | 1 |
Values read from the Rust dedicated server files, build 24613624.