Memory Cell
- Health
- 200
- Crafting
- Workbench level 2
- Research
- 30 Scrap
Crafting
Recipe
Ingredients
How to get
Loot 29 sources
Chance of at least one.
23 more loot sources
How loot chance works
The chance that a freshly spawned container, or a killed NPC, rolls at least one Memory Cell. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.
Raiding
Explosive · Memory Cell · 10 matching methods
| Raid tool | Amount | Time to raid | Sulfur | Raw materials |
|---|---|---|---|---|
| 4 | 7s | 240 | ||
| 1 | 13s | 480 | ||
| 1 | 13s | 480 | ||
| 4 | 8s | 480 | ||
| 5 | 15s | 1,000 | ||
| 1 | 0s | 1,400 | ||
| 2 | 12s | 1,800 | ||
| 1 | 11s | 2,200 | ||
| 1 | 11s | 2,200 | ||
| 4 | 1s | - |
One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.
How counts and times are worked out
The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.
Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Recycling
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 37 to 38 | 45 | 30 | 56 to 57 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Stats
Gameplay details
- Stack size
- 5
- Despawns after
- 20 min
Technical details
- Category
- Electrical
- Item id
- -746,647,361
- Shortname
- electrical.memorycell
- Has skins
- No
In-game description
A 1 bit storage component. SET input will set the value to 1 CLEAR input sets the value to 0. Output will provide connected power if value is 1, Inverted output will provide connected power if value is 0. This is also known as a D-Type Flip Flop
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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