Metal Barricade

Health
600
Crafting
Workbench level 2
Research
60 Scrap

Crafting

Recipe

Requirements

Workbench
Craft time
30s
Research
Tech tree
5 unlocks deepScrap cost not listed
Unlock after

Ingredients

  • 200
  • 2
Total raw materials

Includes the cost of crafting sub-components for the batch shown above.

  • 260
  • 20

How to get

Loot 27 sources

Chance of at least one.

21 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one Metal Barricade. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.

Raiding

Lowest sulfur · single tool

Explosive · Metal Barricade · 10 matching methods

Deployed
Cost
About 14s
Plan multiple targets →
Raid toolAmountTime to raidSulfurRaw materials
DeployedSplash 4m
414s3,600
AttachedNo wall splash
820s3,840
LooseNo wall splash
820s3,840
Splash 3.5m
2030s4,000
UsingSplash 3.8m
312s4,200
AttachedNo wall splash
212s4,400
LooseNo wall splash
212s4,400
Splash 4.5m
3842s4,560
Splash 6m
3435m 46s20,580
UsingSplash 4m
1718s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Recycling

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
100120 to 12180150
11 to 20 to 11 to 2
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Stats

Gameplay details

Stack size
10
Despawns after
40 min
Decays
starts after 5h, gone 8h later
Technical details
Category
Construction
Item id
1,655,650,836
Shortname
barricade.metal
Has skins
No
In-game description

A tough metal barricade with barbed wire, made from Metal Fragments. The barbed wire causes damage and will also slow player movement.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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