Parachute
Once equipped, press [+jump] while in mid-air to pull the cord. Must be repacked after use. Must be at least 15m above the ground in order to deploy.
parachute
How to get it
- Crafted
- Found in loot
- Worn by NPCs Parachute
Repair
At a repair bench, fully worn: 58 Cloth. A half worn one costs half as much.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- Yes
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 1 Tarp, 1 Sewing Kit, 25 Cloth | 5s |
| Barrel recycler40% back | 0 to 1 Tarp, 0 to 1 Sewing Kit, 20 Cloth | 8s |
| Powered recycler75% back | 1 to 2 Tarp, 1 to 2 Sewing Kit, 37 to 38 Cloth | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Tech tree
On the workbench 2 tree, 3 unlocks in, reachable after Hoodie.
No scrap price on the tree itself: every node ships with its cost overridden to -1 and the fallback is not recoverable from the files. The research table price above is a different number and that one is derivable.
Stats
- Category
- Attire
- Stack size
- 1
- Durability
- 100
- Repairable
- Yes
- Research table
- 60 scrap
- Despawns after
- 40 min
- Item id
- 602628465
- Has skins
- No
Workbench level 2 · 15s
Total raw materials
What you actually have to farm, with every sub-component broken down.
Parachute has 100 health.
1 x F1 Grenade for 60 sulfur. No mix of tools beats it.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
F1 GrenadeSplash 6m | 1 | 4s | 90 Charcoal, 60 Sulfur, 25 Metal Fragments | 60 |
High Velocity RocketSplash 3.5m | 1 | 11s | 300 Charcoal, 200 Sulfur, 20 Scrap | 200 |
Beancan GrenadeSplash 4.5m | 2 | 6s | 360 Charcoal, 240 Sulfur, 40 Metal Fragments | 240 |
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
| 1 | 11s | 1,350 Charcoal, 900 Sulfur, 100 Metal Fragments | 900 | |
| 1 | 0s | 1,950 Charcoal, 1,400 Sulfur, 100 Metal Fragments | 1,400 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 2 | 0s | 2 40mm HE Grenade | - |
A parachute has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
The chance that a freshly spawned container, or a killed NPC, gives you at least one Parachute. Best chance first.
| Source | Chance of at least one | Amount |
|---|---|---|
| Treasure BoxContainer | 1.56% | 1 |
| Locked CrateContainer | 1.34% | 1 |
| Elite CrateContainer | 0.78% | 1 |
| Scientist PT Boat DryboxContainer | 0.73% | 1 |
| Gingerbread Mine PresentContainer | 0.42% | 1 |
| Military CrateContainer | 0.42% | 1 |
| Underwater Lab Military CrateContainer | 0.42% | 1 |
| Wagon Military CrateContainer | 0.42% | 1 |
| NVG ScientistNPC | 0.30% | 1 |
| Arctic Research Base ScientistNPC | 0.07% | 1 |
| Arena ScientistNPC | 0.07% | 1 |
| Bradley ScientistNPC | 0.07% | 1 |
| Cargo Ship ScientistNPC | 0.07% | 1 |
| Cargo Ship Turret ScientistNPC | 0.07% | 1 |
| Cargo Ship Turret Scientist (LR300)NPC | 0.07% | 1 |
| Chinook Door GunnerNPC | 0.07% | 1 |
| Excavator ScientistNPC | 0.07% | 1 |
| Oil Rig ScientistNPC | 0.07% | 1 |
| Outbreak ScientistNPC | 0.07% | 1 |
| Patrol ScientistNPC | 0.07% | 1 |
| Roaming ScientistNPC | 0.07% | 1 |
| Tethered Roaming ScientistNPC | 0.07% | 1 |
| Heavy ScientistNPC | 0.06% | 1 |
| Heavy Scientist (Bradley)NPC | 0.06% | 1 |
Values read from the Rust dedicated server files, build 24613624.