Prison Cell Gate

Health
300
Crafting
Workbench level 2
Research
30 Scrap

Crafting

Recipe

Requirements

Workbench
Craft time
30s
Research
Tech tree
4 unlocks deepScrap cost not listed
Unlock after

Ingredients

  • 150

How to get

Loot 27 sources

Chance of at least one.

21 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one Prison Cell Gate. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.

Raiding

Ignores 20% of explosion damage.

Lowest sulfur · single tool

Explosive · Prison Cell Gate · 10 matching methods

Attached
Cost
About 11s
Plan multiple targets →
Raid toolAmountTime to raidSulfurRaw materials
AttachedNo wall splash
111s2,200
LooseNo wall splash
111s2,200
AttachedNo wall splash
517s2,400
LooseNo wall splash
517s2,400
Splash 3.5m
1323s2,600
DeployedSplash 4m
313s2,700
UsingSplash 3.8m
26s2,800
Splash 4.5m
2529s3,000
Splash 6m
60010m 3s36,000
UsingSplash 4m
1110s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
759060112 to 113
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 30
Condition lost per repair
20% of maximum
Blueprint needed
Yes
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Stats

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
20 min
Technical details
Category
Construction
Item id
-956,706,906
Shortname
wall.frame.cell.gate
Has skins
No
In-game description

A prison cell gate to lock things behind bars

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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