Crafting
Recipe
How to get
Loot 27 sources
Chance of at least one. Full condition unless marked.
21 more loot sources
How loot chance works
The chance that a freshly spawned container, or a killed NPC, rolls at least one High Caliber Revolver. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it. Items can already be damaged; condition depends on the source.
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- Yes
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Stats
Weapon stats
- Rate of fire
- 86 rounds a minute
- Damage a second
- 92.9
- Magazine
- 6
- Reload
- 3.5s
- Damage multiplier
- 1.3x the round
Ammo it can chamber
Damage rules
Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.
Gameplay details
- Stack size
- 1
- Durability
- 100
- Repairable
- Yes
- Despawns after
- 40 min
Technical details
- Category
- Weapon
- Item id
- -92,315,244
- Shortname
- revolver.hc
- Has skins
- No
In-game description
High Caliber Revolver
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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