HMLMG

Base damage
57.5
Rate of fire
480 RPM
Magazine
60 rounds

Crafting

Recipe

Requirements

Workbench
Craft time
30s
Research
Tech tree
8 unlocks deepScrap cost not listed
Unlock after

Ingredients

  • 30
  • 1
  • 3
  • 2
Total raw materials

Includes the cost of crafting sub-components for the batch shown above.

  • 350
  • 50
  • 36
  • 1

How to get

Loot 7 sources

Chance of at least one. Full condition unless marked.

1 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one HMLMG. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it. Items can already be damaged; condition depends on the source.

Other sources

  • Bought from a vendor

    1 vendor offer · stock varies

    VendorPriceAmount received
    Travelling VendorVariable price1

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
15181222 to 23
0 to 10 to 10 to 10 to 1
1 to 21 to 21 to 22 to 3
11 to 20 to 11 to 2
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 10
  • 8
Condition lost per repair
20% of maximum
Blueprint needed
Yes
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Stats

Weapon stats

Damage
57.5
Rate of fire
480 rounds a minute
Damage a second
460
Magazine
60
Reload
6.5s
Damage multiplier
1.15x the round

Ammo it can chamber

RoundDamage a shotDamage a second
64.4515.2
62.51500.1
57.5460
57.5460
Damage rules

Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.

Gameplay details

Stack size
1
Durability
350
Repairable
Yes
Despawns after
1 hour
Technical details
Category
Weapon
Item id
-1,214,542,497
Shortname
hmlmg
Has skins
No
In-game description

A hand made belt-fed light machine gun with high damage, high rate of fire, low accuracy during short bursts.

Workshop skins

Most traded first.

Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.

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This page: /item/hmlmg

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