Small Oil Refinery

Health
1,500
Crafting
Workbench level 2
Research
30 Scrap

Crafting

Recipe

Requirements

Workbench
Craft time
30s
Research
Tech tree
11 unlocks deepScrap cost not listed
Unlock after

Ingredients

Total raw materials

Includes the cost of crafting sub-components for the batch shown above.

How to get

Loot 27 sources

Chance of at least one.

21 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one Small Oil Refinery. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.

Other sources

  • Bought from a vendor

    1 vendor offer

    VendorPriceAmount received
    Building (Outpost)Can vary1

Raiding

Lowest sulfur · single tool

Explosive · Small Oil Refinery · 10 matching methods

Cost
About 30s
Plan multiple targets →
Raid toolAmountTime to raidSulfurRaw materials
Splash 6m
2730s1,620
AttachedNo wall splash
618s2,880
LooseNo wall splash
618s2,880
Splash 4.5m
2428s2,880
AttachedNo wall splash
313s6,600
LooseNo wall splash
313s6,600
Splash 3.5m
3444s6,800
UsingSplash 3.8m
525s7,000
DeployedSplash 4m
818s7,200
UsingSplash 4m
2426s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Recycling

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
100120 to 12180150
250300200375
125150100187 to 188
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Stats

Gameplay details

Stack size
1
Despawns after
20 min
Technical details
Category
Items
Item id
-1,293,296,287
Shortname
small.oil.refinery
Has skins
No
In-game description

A small refinery which can produce Low Grade Fuel from Crude Oil.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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