Scientist

Bandit Guard

250 health, 6 possible drops.

Health
250
Family
Scientist
Loadouts
1
Component class
BanditGuard
Prefab
npc_bandit_guard

Damage resistances

Damage typeResistanceDamage taken
Stab-50%150%

Resistance is the share of that damage type the Bandit Guard ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full. A negative number is a weakness: the game multiplies that damage type up instead of cutting it down.

Drops

Chance is the probability that a killed Bandit Guard yields at least one of the item. It is not a per roll number, so you can read it straight off as your odds from one kill.

ItemChanceAmount
Flare16.7%4 to 6
Pickaxe16.7%1
Medical Syringe16.7%1
Scrap16.7%8 to 12
Semi Automatic Body16.7%1
Green Keycard16.7%1

How to kill it

Explosives

ExplosiveAmountDamage each
Rocket1350.0
Timed Explosive Charge1550.0
Satchel Charge1575.0
High Velocity Rocket2180.0
F1 Grenade2175.0
40mm HE Grenade390.0

Guns

WeaponRangeBodyTime
M2495.56 Rifle Ammo
150m40s
HMLMG5.56 Rifle Ammo
150m51s
Minigun5.56 Rifle Ammo
150m71s
LR-300 Assault Rifle5.56 Rifle Ammo
40m71s
M16A25.56 Rifle Ammo
40m81s
M39 Rifle5.56 Rifle Ammo
30m51s
Medieval AR5.56 Rifle Ammo
30m51s
SKS5.56 Rifle Ammo
20m61s

Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.

Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.