Scientist

Peacekeeper Scientist

300 health, 6 possible drops.

Health
300
Family
Scientist
Loadouts
1
Component class
ScientistNPC
Prefab
scientistnpc_peacekeeper

Damage resistances

Damage typeResistanceDamage taken
Stab-50%150%

Resistance is the share of that damage type the Peacekeeper Scientist ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full. A negative number is a weakness: the game multiplies that damage type up instead of cutting it down.

Drops

Chance is the probability that a killed Peacekeeper Scientist yields at least one of the item. It is not a per roll number, so you can read it straight off as your odds from one kill.

ItemChanceAmount
Flare16.7%4 to 6
Pickaxe16.7%1
Medical Syringe16.7%1
Scrap16.7%8 to 12
Semi Automatic Body16.7%1
Green Keycard16.7%1

How to kill it

Explosives

ExplosiveAmountDamage each
Rocket1350.0
Timed Explosive Charge1550.0
Satchel Charge1575.0
High Velocity Rocket2180.0
F1 Grenade2175.0
40mm HE Grenade490.0

Guns

WeaponRangeBodyTime
M2495.56 Rifle Ammo
150m50s
HMLMG5.56 Rifle Ammo
150m61s
Minigun5.56 Rifle Ammo
150m81s
LR-300 Assault Rifle5.56 Rifle Ammo
40m81s
M16A25.56 Rifle Ammo
40m91s
M39 Rifle5.56 Rifle Ammo
30m61s
Medieval AR5.56 Rifle Ammo
30m61s
SKS5.56 Rifle Ammo
20m81s

Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.

Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.