Animal

Crocodile

450 health, and no loot table of its own.

Health
450
Family
Animal
Component class
Crocodile
Prefab
crocodile

Damage resistances

Damage typeResistanceDamage taken
Bullet30%70%
Slash-50%150%
Stab-100%200%
Blunt-100%200%
Arrow25%75%
Bite25%75%

Resistance is the share of that damage type the Crocodile ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full. A negative number is a weakness: the game multiplies that damage type up instead of cutting it down.

Drops

The Crocodile has no loot table of its own in the game files, so killing one drops nothing directly.

How to kill it

Explosives

ExplosiveAmountDamage each
Timed Explosive Charge1550.0
Satchel Charge1875.0
Rocket2425.0
F1 Grenade2252.5
High Velocity Rocket4135.0
40mm HE Grenade4145.0

Guns

WeaponRangeBodyTime
M2495.56 Rifle Ammo
150m101s
HMLMG5.56 Rifle Ammo
150m121s
Minigun5.56 Rifle Ammo
150m182s
LR-300 Assault Rifle5.56 Rifle Ammo
40m172s
M16A25.56 Rifle Ammo
40m192s
M39 Rifle5.56 Rifle Ammo
30m132s
Medieval AR5.56 Rifle Ammo
30m132s
SKS5.56 Rifle Ammo
20m167s

Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.

Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.