Attack helicopter
Patrol Helicopter
- Health
- 10,000
- Crates
- 4
- Defense
- Normal
Drops
Its loot comes from the crates it leaves behind.
What to know
Use the flee marker
The helicopter flees to a monument up to one grid away and marks that destination on the map. Fighting it near or inside a monument prevents the flee.
Sources for this note
Rust PC · Vanilla
- Use the flee marker · checked
How to kill it
Calculated estimates. Assumes every hit and pellet lands at full damage, ignoring hit location, armour and distance falloff. Not tested in game.
Shoot the weak spots, not the body. Health: body 10,000, main rotor 900 and tail rotor 500. Breaking one caps the body at 50% of its health.
Explosives
Guns
How these counts are worked out
These values use health, base protection and weapon damage from the game files, assuming full hits with no distance falloff. Hit location, worn armour, healing and line of sight can change the actual hits needed; these are not runtime-verified kill requirements.
Counts estimate full hits against the named health pool with no attachments or distance falloff. Pellet weapons assume every pellet lands. Times include firing and reloads, but exclude aiming, travel and target behavior.
Prefab and data source
Health, resistances and loadouts come from the NPC prefab; drop chances are computed from its death-loot tables.
- Component class
- PatrolHelicopter
- Prefab
- patrolhelicopter
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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