Boss
Patrol Helicopter
10000 health, and it drops 4 crates rather than carrying loot itself.
- Health
- 10000
- Family
- Boss
- Component class
- PatrolHelicopter
- Prefab
- patrolhelicopter
Drops
The Patrol Helicopter has no loot table of its own in the game files, so killing one drops nothing directly. The loot comes from the crates it leaves behind.
How to kill it
A Patrol Helicopter is not one health pool. The body is 10,000 health, and it carries main rotor at 900 and tail rotor at 500. Breaking one drops the body to 50% of its health, which is why nobody shoots the hull.
Explosives
| Explosive | Amount | Damage each |
|---|---|---|
| 19 | 550.0 | |
| 21 | 480.0 | |
| 22 | 475.0 | |
| 29 | 350.0 | |
| 45 | 225.0 | |
| 112 | 90.0 |
Guns
| Weapon | Range | Body | Main rotor | Tail rotor | Time |
|---|---|---|---|---|---|
| 150m | 154 | 14 | 8 | 1s | |
| 150m | 174 | 16 | 9 | 1s | |
| 150m | 267 | 24 | 14 | 1s | |
| 40m | 250 | 23 | 13 | 1s | |
| 40m | 286 | 26 | 15 | 1s | |
| 30m | 200 | 18 | 10 | 2s | |
| 30m | 200 | 18 | 10 | 1s | |
| 20m | 236 | 22 | 12 | 2s |
Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.
Crates
Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.