Attack helicopter

Patrol Helicopter

Health
10,000
Crates
4
Defense
Normal

Drops

Its loot comes from the crates it leaves behind.

What to know

  • Use the flee marker

    The helicopter flees to a monument up to one grid away and marks that destination on the map. Fighting it near or inside a monument prevents the flee.

Sources for this note

Rust PC · Vanilla

How to kill it

Calculated estimates. Assumes every hit and pellet lands at full damage, ignoring hit location, armour and distance falloff. Not tested in game.

Shoot the weak spots, not the body. Health: body 10,000, main rotor 900 and tail rotor 500. Breaking one caps the body at 50% of its health.

Explosives

ExplosiveAmountDamage each
19550.0
21480.0
22475.0
29350.0
45225.0
11290.0

Guns

WeaponAmmoBodyMain rotorTail rotorTime
14 pellets
48532s
20 pellets
56536s
20 pellets
56534s
20 pellets
56539s
14 pellets
60631s
14 pellets
64641s
12512716s
12512714s
How these counts are worked out

These values use health, base protection and weapon damage from the game files, assuming full hits with no distance falloff. Hit location, worn armour, healing and line of sight can change the actual hits needed; these are not runtime-verified kill requirements.

Counts estimate full hits against the named health pool with no attachments or distance falloff. Pellet weapons assume every pellet lands. Times include firing and reloads, but exclude aiming, travel and target behavior.

Prefab and data source

Health, resistances and loadouts come from the NPC prefab; drop chances are computed from its death-loot tables.

Component class
PatrolHelicopter
Prefab
patrolhelicopter

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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