Animal

Zombie

1 health, and no loot table of its own.

Health
1
Family
Animal
Component class
Zombie
Prefab
zombie

Drops

The Zombie has no loot table of its own in the game files, so killing one drops nothing directly.

How to kill it

Explosives

ExplosiveAmountDamage each
High Velocity Rocket1480.0
Rocket1350.0
Timed Explosive Charge1550.0
Satchel Charge1475.0
F1 Grenade1225.0
40mm HE Grenade190.0

Guns

WeaponRangeBodyTime
M2495.56 Rifle Ammo
150m10s
HMLMG5.56 Rifle Ammo
150m10s
Minigun5.56 Rifle Ammo
150m10s
LR-300 Assault Rifle5.56 Rifle Ammo
40m10s
M16A25.56 Rifle Ammo
40m10s
M39 Rifle5.56 Rifle Ammo
30m10s
Medieval AR5.56 Rifle Ammo
30m10s
SKS5.56 Rifle Ammo
20m10s

Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.

Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.