Animal

Ridable Horse

400 health, and no loot table of its own.

Health
400
Family
Animal
Component class
RidableHorse
Prefab
ridablehorse

Damage resistances

Damage typeResistanceDamage taken
Slash-25%125%
Stab-25%125%

Resistance is the share of that damage type the Ridable Horse ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full. A negative number is a weakness: the game multiplies that damage type up instead of cutting it down.

Drops

The Ridable Horse has no loot table of its own in the game files, so killing one drops nothing directly.

How to kill it

Explosives

ExplosiveAmountDamage each
Timed Explosive Charge1550.0
Satchel Charge1525.0
Rocket2350.0
High Velocity Rocket3180.0
F1 Grenade3175.0
40mm HE Grenade590.0

Guns

WeaponRangeBodyTime
M2495.56 Rifle Ammo
150m71s
HMLMG5.56 Rifle Ammo
150m71s
Minigun5.56 Rifle Ammo
150m111s
LR-300 Assault Rifle5.56 Rifle Ammo
40m101s
M16A25.56 Rifle Ammo
40m121s
M39 Rifle5.56 Rifle Ammo
30m81s
Medieval AR5.56 Rifle Ammo
30m81s
SKS5.56 Rifle Ammo
20m101s

Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.

Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.