Scientist

Water Well Shopkeeper

100 health, and no loot table of its own.

Health
100
Family
Scientist
Loadouts
1
Component class
NPCShopKeeper
Prefab
waterwell_shopkeeper

Damage resistances

Damage typeResistanceDamage taken
Bullet30%70%
Explosion30%70%
Slash30%70%
Stab30%70%
Blunt30%70%
Arrow30%70%
Bite50%50%

Resistance is the share of that damage type the Water Well Shopkeeper ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full.

Drops

The Water Well Shopkeeper has no loot table of its own in the game files, so killing one drops nothing directly.

How to kill it

Explosives

ExplosiveAmountDamage each
High Velocity Rocket1126.0
Rocket1245.0
Timed Explosive Charge1385.0
Satchel Charge1332.5
F1 Grenade1122.5
40mm HE Grenade263.0

Guns

WeaponRangeBodyTime
M2495.56 Rifle Ammo
150m30s
HMLMG5.56 Rifle Ammo
150m30s
Minigun5.56 Rifle Ammo
150m40s
LR-300 Assault Rifle5.56 Rifle Ammo
40m40s
M16A25.56 Rifle Ammo
40m50s
M39 Rifle5.56 Rifle Ammo
30m30s
Medieval AR5.56 Rifle Ammo
30m30s
SKS5.56 Rifle Ammo
20m40s

Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.

Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.