Animal

Tiger

240 health, and no loot table of its own.

Health
240
Family
Animal
Component class
Tiger
Prefab
tiger

Damage resistances

Damage typeResistanceDamage taken
Bullet30%70%
Slash-50%150%
Stab-100%200%
Blunt-100%200%
Arrow25%75%
Bite25%75%

Resistance is the share of that damage type the Tiger ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full. A negative number is a weakness: the game multiplies that damage type up instead of cutting it down.

Drops

The Tiger has no loot table of its own in the game files, so killing one drops nothing directly.

How to kill it

Explosives

ExplosiveAmountDamage each
Rocket1425.0
Timed Explosive Charge1550.0
Satchel Charge1875.0
F1 Grenade1252.5
High Velocity Rocket2135.0
40mm HE Grenade2145.0

Guns

WeaponRangeBodyTime
M2495.56 Rifle Ammo
150m61s
HMLMG5.56 Rifle Ammo
150m61s
Minigun5.56 Rifle Ammo
150m101s
LR-300 Assault Rifle5.56 Rifle Ammo
40m91s
M16A25.56 Rifle Ammo
40m101s
M39 Rifle5.56 Rifle Ammo
30m71s
Medieval AR5.56 Rifle Ammo
30m71s
SKS5.56 Rifle Ammo
20m91s

Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.

Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.